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Video Games

Page history last edited by Itzik 13 years, 11 months ago

 

 

 

 

 

Welcome to The Arena

May The Best Man Win

 

Get high on the 21st century opium to the masses, experience with latest and greatest of commercial gaming technology, show off your garage generated machines or arrange an event to convert more techies to gamers!

 

The Gaming Arena will let you do all these, with spaces for people to show off their un-orthodox contributions to the gaming world, four private gaming stations where a small group of newbies can experiment with cutting edge gaming, and two large projection stations where you can show off your gaming skills. In addition we intend to have gaming related sessions throughout the camp.

 

Gaming Sessions

Organize a session, provide the opium the masses need !!!

Please add whatever session you want to organize here

 

Simplicity

 

Some of the most successful products managed to stay simple and provide basic needs and values that people look for. We will discuss that with an emphasize on high level Game Design elements. Please join me to discuss that!

 

Itzik Ben-Bassat

 

 

 

 


 

 

Reflection of past kinnernet content in the games room:

 

 

 

Haptic Jenga

We often measure games by how good they look and sound.

Ever played a game you can touch?

Jenga is no typical board game - in Jenga, the players’ success is based entirely on their ability to interpret high-precision tactile feedback.

 

 

In this video game adaptation, you play the game using a Haptic interface device - a device that actually transmits forces to your hand through an array of motors and joints.

Poke the tower to find a loose block. Carefully extract it, feeling the weight of the blocks above. If it all falls down, feel the interaction of 54 simulated blocks.

Play with gold blocks for a "Rich Man's Jenga" experience.

 

 

(Sam Z. Glassenberg)

 

Extravagant Gaming Activities!

What can you show that no-one, no matter how many gaming shows he's seen, will watch jaw dropped?

 

iFighter

Arcade fighting game where kinnernet participants are the main characters.

 

 

 

Participants will pose about 20 positions for still camera shoots adding their own recorded

sound effects and battle cries, then will be pixelized into animation and will be integrated

into the fighting game engine.

each one will be able to have his own moves, style, cool stage name and wearing accessories.

 

After photo shooting participants will play themselves (or others) against others

and will see who is the strongest fighter of kinnernet!

 

** Please bring clothing, costumes and accessories you think might be cool

to create your very unique characters.

 

 

  

 

(Giori Politi, Shira Miasnik & Anat Safran @ Kinnernet2009,

Originally made by Giori Politi, Roi Kremmer & Hadar Landsberg @ Geekcon2008)

 

the step step sequencer

 

 

 

Enlarging the classic electronic step sequencer to a step ON step sequencer. allowing participants to explore patterns of beats and sounds.

homeMade project by Eran Hilleli, Yair Halpern, Shoval Shakrel and Asaf Yogev.

instructed by Hila Dar and Assaf Feldman in tExperiance course, bezalel.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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